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Cygnus Scott
Deep Core Mining Inc.
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Posted - 2008.03.14 15:53:00 -
[1]
Edited by: Cygnus Scott on 14/03/2008 15:53:04
Originally by: Luna Nilaya
I doubt they like to go around low-sec aimlessly for hours trying to find a good fight like the rest of us.
Here is part of the problem, most pirates aren't looking for a good fight they are looking for a kill mail no matter how crappy a kill it is. If pirates were more judicious in their attacks there would be more targets, however it doesn't matter if its a faction fit ship or a L1 frigate with civilian mods both are killed (and likely podded) without regard to how profitable the kill is.
If you look at predators in the wild they don't go in an slaughter the entire herd they take a few and let the rest move on, that way the food supply isn't wiped out. Pirates slaughter everything and nobody comes to low sec reducing the number of targets. Most pirates are even dumb enough to rejoice over the whole can & wreck thing showing up on the directional scanner now, everything that increases risk of low sec, even if its small, without a balancing increase to reward is bad for the population numbers of low sec. The greatest trick the Devil ever pulled was convincing the world he didn't exist. |

Cygnus Scott
Deep Core Mining Inc.
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Posted - 2008.03.14 16:01:00 -
[2]
Originally by: Brun Thorvald Because it's too easy to be a pirate, and therefore we have too many pirates.
If being ganked was a once-a-week thing, then losec would be full.
But it isnt - its a once an hour thing. Maybe more.
Therefore, why mine in losec when you can make decent to good money mining Plag in 0.7 space ?
Make it harder to be a pirate via no insurance, anti-pirate missions, fixing bounties so they work and making the way to get security rating back to be ganking pirates in their ships rather than ganking dumb rats in 0.0, and we'll see fewer pirates and therefore more people in losec.
But piracy is EZ-mode. You summed it up - "So I got myself a snazzy cruiser and took to the belts of low-sec empire looking for some roid-lubbers to gank" ... no work, no effort, maybe a 40 million isk investment.
So whine, gankbear, whine.
Most Pirates try to convince everyone Piracy is so difficult...its really not.
See here what I mean here and in the thread linked in it.
The greatest trick the Devil ever pulled was convincing the world he didn't exist. |

Cygnus Scott
Deep Core Mining Inc.
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Posted - 2008.03.17 17:11:00 -
[3]
I've only gotten to page 5 but I have to say all the posts from Adunh Slavy are chock full of win. Best darn solution to the low sec problem I've seen so far.
The greatest trick the Devil ever pulled was convincing the world he didn't exist. |

Cygnus Scott
Deep Core Mining Inc.
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Posted - 2008.03.17 18:35:00 -
[4]
Another solution to increase risk for pirates in low sec would be to have random CONCORD or Faction Naval Patrols show up and increase the safety of the system for a while. I think the best way to do it would be to link the chance to the number of ships/pods destroyed in the past 24 hours and/or number of people with sec status under -3 in the system.
Think of it this way:
In the American Frontier they had forts that patrolled and controlled a certain area of land. Low sec represents that, where there is some law but not as much as the more civilized lands. So certain areas might be being patrolled and Pirates attacks in the system during that time will cause that patrol to respond just like CONCORD does in high sec destroying the offenders. Should some of the ships in the patrol be destroyed it will call in more forces, though they will not arrive instantaneously. After the pirates are wiped out the patrol then remains in system (but doesn't hang around in one spot like CONCORD) for a certain amount of time (say 1-6 hours) depending on pirate activity or if any got away) then moves on returning the system to its more normal lawless state. If more attacks occur during this time the longer the CONCORD or Empire Fleet patrols stay in system.
I think it should be Empire Faction fleets and they should actually pod the Pirates with ratings of -5 to -10 to increase the risk since "carebears" risk not only their ships but their implants as well. This way there is not much of a change to warp disruptor mechanics, and it follows RL a little more as while CONCORD or the Empires might not be able to make that system 99% safe like High sec they can send forces in to clean out the pirates every so often.
This increases the risk to pirates since A) they don't really know when and where the long arm of the law will show up B) provides windows of safety for the more PVE minded individual to go do their thing in low sec. C) Doesn't prevent the Pirates from ganking whether the fleet is there or not, the will just have to sucuide in low sec now of the Fleet is around.
The greatest trick the Devil ever pulled was convincing the world he didn't exist. |
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